
You are asking me to prove something does not exist, in this case interest.Īnd yes the burden of proof is on you. As you will see from my very first post in this thread I think the opposite of that.īeing niche indicates the lack of interest, meaning that is the negative. It's being used as an excuse for the mess of QC. You and others are making the claim that AFPS is niche, it's up to you to justify that claim. "hardcore pure skill fps" is marketing speak, "takes relatively large amount of effort to get into" - compared to what genres, and how? Cos I don't think AFPS is harder than any other genre's to get good at.

I know what niche means, but it's a vague term and a lot of people take it to mean that no afps will ever garner a decent amount of attention or concurret players.Ĭurrently people are claiming AFPS is inherently "niche" compared to say Hero fps or moba because of some intrinsic factor unique to AFPS gameplay. How do you show that it would be? I don't think you can, and that is what needs to happen to get one made. What is your argument that it is not niche?īecause the burden of proof is pretty much on you, as someone who thinks a Quake3 remake or clone will be a good investment. You say you have yet to hear an argument why the genre is niche, but that works both ways. I think the audience who are interested in a hardcore pure skill based game with a steep learning curve that takes a relatively large amount of effort to get into is very much a "small, specialized section of the population".
Reflex arena reflection orb professional#
And good professional devs do not want to work on a glorified reskin, they want to make they own games, so getting a good dev team will not be an easy task. Kickstarter would be practically required. It doesn't take a genius to see that hardcore arena shooter is a best a niche market, getting money behind such a project will be hard. When I think of QC, the first thing that comes to mind is Ranger and his telefrag orb - it took them almost 2 years to realise that it's a horrendous design choice, especially for Quake where control means everything.īut none of it matters though because even if their Design game was on point, it wouldn't add up because of constant performance and netcode issues. Instead, they forced idiotic champions such as Death Knight and they killed the game completely. It was devs fault to force damaging abilites, different HP/AP and they didn't want to listen to the community screeching about Slash being a perfect example of a well executed champion, movement and ability wise.

They were done wrong - yes, but QC is mechanically more advanced in comparison to QL where everything is unified. Well, your speculations were correct but you must be ignorant to dismiss the fact that QC offered way more interesting mechanics such as movement and abilities.

"Let's face it, there is absolutely no way that this game will be mechanically better than QL or Reflex" There are a few devs that roam this reddit.
